First was placing objects on terrain, with persistence to cache. Later the local cache will be synced with a server, which will be also used to retrieve objects existing anywhere in the world, placed there by other users. We plan a multiplayer demo where users could build their own cities or settlements, and also visit other people scattered on Earth. Still a long way there, though.
Also modified tree rendering so that the boundaries between trees and more distant areas where trees are rendered as solid color are almost invisible. There is a better tree model used too. Now I should focus on the ground texture generation because its the ugliest part there.
Here is video with the new stuff:
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