Outerra Tech Demo
Outerra Engine
is a unique 3D engine, a world rendering engine capable to seamlessly
render whole planets from space down to the ground level. It can use
real world data to render the planets realistically, while it also
dynamically refines the data using procedural algorithms to provide high
ground-level detail.
The
engine provides unlimited visibility obstructed only by the planet's
curvature, with details ranging from thousands of kilometers down to
centimeters. Real time atmospheric rendering, oceans with shore waves.
It
can integrate vector data overlays for roads, and land class
modifications. Uses the JSBSim Flight Dynamics Model library for high
fidelity simulation of aircraft, and Bullet physics engine for
simulation of vehicle physics. Terrain and fractal algorithms maximally
utilize the GPU, leaving the CPU resources for simulation.
Finally here comes the Outerra tech demo, coming together with the alpha release of our game
Anteworld.
Download
Please check the latest version updates at the
forums.
Outerra Anteworld 0.7.13.3478 (Gamefront)
Outerra Anteworld 0.7.13.3478 (My Drive)
Driver issues, graphics glitches Please check the
Graphics driver issues topic to resolve the most common issues with the drivers.
Features
This alpha release features:
- A complete, real scale planet Earth that can be explored
- Created
from real elevation data with resolution 90m where available, 1km
resolution for oceans; data are dynamically downloaded as you go
- Further refined by fractal-based procedural techniques down to centimeter-level details
- Vector-based road system that integrates with the procedurally generated terrain
- Ability to place static stock objects and drive provided vehicles
The
demo comes with the whole planet Earth that can be explored in a
free-camera mode or in a 8-wheeler truck. People who like it and/or want
to support us and the development of Outerra engine can buy the
alpha release of Anteworld
at a discounted price ($15), half the amount for the final release.
Doing so will give you access to regularly released alpha/beta updates
of the game, together with the final version when it's done. The price
will gradually rise with each major release.
You will also become our beta-testers, with ability to influence the priorities of the development.
The
full game includes also a plane and a helicopter, and basic sandbox
tools that allow you to create roads and runways and place stock
objects. A model importer and vehicle configurator that will allow
creating custom models and vehicles will be coming soon in an update to
the game.
The demo contains a few locations around the world (a
couple of them were created by our tester Pico). Data for the default
location are already included within the installer, the rest of it will
be downloaded automatically on demand as you explore the world (note:
proxy servers aren't supported yet for data download). The total size of
the data is around 12GB, but normally you'll download just a fraction
of the size, unless you traverse the whole planet surface at a low
altitude.
Hardware requirements
Outerra
engine runs on OpenGL 3.3 and requires recent graphics drivers. It will
warn you if your drivers are outdated, or even refuse to run in case
you've got old ATI drivers that are known not to work at all.
The minimum requirements are:
- Nvidia 8800GT or better, ATI 4850 or better
- 512MB GPU memory
- a 2-core CPU
Recommended:
- Nvidia 460GTX or better, ATI 6850 or better
- 1GB GPU memory
Limitations of current alpha state of the technology
This
alpha release comes out to show the potential of the engine, but it
still lacks many features commonly found in other engines, and
especially the effects are postponed until the major features are
implemented.
The demo currently comes with just a single biome -
northern type forests. There are no rivers and lakes implemented yet,
and no weather yet.
Almost all the areas are work in progress.
Known Issues
There
are still some driver issues with ATI cards, the most problematic being
the 4xxx line, where there are still some seemingly random crashes.
The
alpha state of the engine also means that it's not very optimized yet.
It consumes more GPU memory than it should, and spends some time
rendering things that is not eventually visible etc.
Driver issues: Please check the
Graphics driver issues topic on our forums to resolve the most common issues with the graphics card drivers.
Anteworld game
Anteworld
*
is a world-building game on a massive true-to-life scale of our planet.
Returning aboard an interstellar colonizer ship built in the Golden Age
of Mankind, players arrive on the planet earth to discover civilization
and humanity vanished. They will have to rebuild the civilization -
exploring, fighting, and competing for resources while searching for
clues to the disappearance of humanity.
The game will contain
several modes, the basic one will be a single-player game but with
player-built locations being synchronized and replicated between
clients. That means player can settle in a free location of his choice
where he can build and play, and when he goes exploring he'll be able to
observe and visit other sites where other players are building their
world.
There's going to be also a multiplayer mode for gaming in the existing world.
Sim-connect mode should allow to use Anteworld as an image generator for another simulation program.
In
fact, Anteworld is meant to create the basis for an Outerra game/sim
platform, allowing to create mods and new game modules that would run on
the existing backend.
*The name comes from Latin prefix
Ante-, with the meaning of prior-to in time.
A world that was. There's going to be an accompanying novella written by C.Shawn Smith that should be loosely tied to the game.
Here's a sample, the epilogue:
The Outerra Initiative - Epilogue