tag:blogger.com,1999:blog-4217826068942535587.post1261336045425585519..comments2023-10-07T11:24:50.610+02:00Comments on Outerra: Procedural terrain algorithm visualizationOuterrahttp://www.blogger.com/profile/01028397138049592535noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4217826068942535587.post-86915766134746020772010-02-16T20:39:31.407+01:002010-02-16T20:39:31.407+01:00The mesh is detailed in itself, but the trick is m...The mesh is detailed in itself, but the trick is mainly in that the normal maps are generated from finer fractal subdivision.Outerrahttps://www.blogger.com/profile/01028397138049592535noreply@blogger.comtag:blogger.com,1999:blog-4217826068942535587.post-43716957251511203192010-02-16T20:28:14.077+01:002010-02-16T20:28:14.077+01:00Wow! Really nice! How many vertices / batches are...Wow! Really nice! How many vertices / batches are there in that terrain? Is it really high or are you also generating some of the noise just in normal maps?alex petersonhttps://www.blogger.com/profile/10147348345426496177noreply@blogger.com