tag:blogger.com,1999:blog-4217826068942535587.post1173634429375581823..comments2023-10-07T11:24:50.610+02:00Comments on Outerra: Horizontal displacementOuterrahttp://www.blogger.com/profile/01028397138049592535noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4217826068942535587.post-91822412295601088012010-02-19T23:35:43.349+01:002010-02-19T23:35:43.349+01:00That is the *ultimate* ground detail! I'd sel...That is the *ultimate* ground detail! I'd sell my leg for a heli sim with that terrain in :)Matfinkhttps://www.blogger.com/profile/17256078839009026836noreply@blogger.comtag:blogger.com,1999:blog-4217826068942535587.post-67107362656089985742010-02-15T21:23:14.077+01:002010-02-15T21:23:14.077+01:00this rocks rocks ;)this rocks rocks ;).c41xhttps://www.blogger.com/profile/02318302286963792193noreply@blogger.comtag:blogger.com,1999:blog-4217826068942535587.post-16111140770895190332009-11-17T13:00:36.232+01:002009-11-17T13:00:36.232+01:00Very cool looking rocks. Looks like you can use th...Very cool looking rocks. Looks like you can use those parameters to simulate even different types of rocks (or how the environment shaped the rocks). May be useful for some really precise terrain generation.<br />I really love how the things are looking.. hope to see some demo soon !!Dushohttps://www.blogger.com/profile/11988201037446652503noreply@blogger.com